Tuesday, February 7, 2012

Effects update

Recap:

The effects that I did for this project is:

1- Exhaust Smoke
2- Tyres Smoke( becomes sound eff
3- Walking Smoke
4- Fog

Exhaust Smoke, Initially I did my exhaust in Houdini, but due to the lack of time in rendering out the mosaic for it and the watermark issue, I decided to scrap it.

However, below are still some screenshots of the exhaust smoke:















I just emitted particles from a plane inside the exhaust and converted the particles into sprites, that's roughly about it.

The render looks awful, a lot more work needs to be done.


Soon after I realised that finding stock footage would be so much more easier:

This was the stock footage that I used:


I repositioned it in After Effects and rendered it out.


I then brought it inside Houdini and converted it into a mosaic.


The mosaic was therefore added into the game, the effect is seen at the back of the humvee.


2: Tyres Smoke:

Originally I had a stock footage for it, but in the end I scrapped it as it wasn't really working out well.





I decided to replace it with sound effects for the game, I guess its still considered an effect?

I just added sound to the audio listener tab inside Unity's camera.


3: Walking Smoke:

I added the smoke effect for the zombies, but the effect inside the game is near invisible. So I decided to drop it.

The look is almost the same as the Tyres Smoke.

The mosaic:





4: Fog:

As usual I did my fog with stock footage, 

First version,





When I put it inside Unity, it looked like just a grey plane, as a result I decided to scrape it as it doesn't look like fog at all.

The mosaic:


I replaced it with a stock footage for the fog, look forward to it!!


That's roughly what I have done for this effects for games module assignment 2, AWESOME CLASS!!


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