Effects update
Recap:
The effects that I did for this project is:
1- Exhaust Smoke
2- Tyres Smoke( becomes sound eff
3- Walking Smoke
4- Fog
Exhaust Smoke, Initially I did my exhaust in Houdini, but due to the lack of time in rendering out the mosaic for it and the watermark issue, I decided to scrap it.
However, below are still some screenshots of the exhaust smoke:
I just emitted particles from a plane inside the exhaust and converted the particles into sprites, that's roughly about it.
The render looks awful, a lot more work needs to be done.
Soon after I realised that finding stock footage would be so much more easier:
This was the stock footage that I used:
I repositioned it in After Effects and rendered it out.
I then brought it inside Houdini and converted it into a mosaic.
The mosaic was therefore added into the game, the effect is seen at the back of the humvee.
2: Tyres Smoke:
Originally I had a stock footage for it, but in the end I scrapped it as it wasn't really working out well.
I decided to replace it with sound effects for the game, I guess its still considered an effect?
I just added sound to the audio listener tab inside Unity's camera.
3: Walking Smoke:
I added the smoke effect for the zombies, but the effect inside the game is near invisible. So I decided to drop it.
The look is almost the same as the Tyres Smoke.
The mosaic:
4: Fog:
As usual I did my fog with stock footage,
First version,
When I put it inside Unity, it looked like just a grey plane, as a result I decided to scrape it as it doesn't look like fog at all.
The mosaic:
I replaced it with a stock footage for the fog, look forward to it!!
That's roughly what I have done for this effects for games module assignment 2, AWESOME CLASS!!






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