Lesson 06
We learnt about animation cycles today. We learnt how to divide animation cycles into different segments. We also learnt how to bind keys to the horizontal movement of the object. How to rotate the object based on localeulerAngles. And also how to move activate the "die" animation while still toggling between the "idle" animation, and the running animation.
We also learnt how to create a "laser" like object that is able to collide with the gameObject, and activating the trigger for the "die" sequence.


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