Tuesday, November 22, 2011

Lesson 06

We learnt about animation cycles today. We learnt how to divide animation cycles into different segments. We also learnt how to bind keys to the horizontal movement of the object. How to rotate the object based on localeulerAngles. And also how to move activate the "die" animation while still toggling between the "idle" animation, and the running animation.

We also learnt how to create a "laser" like object that is able to collide with the gameObject, and activating the trigger for the "die" sequence.

Lesson 05

We went through our assignment 1 progress, as Mr Ron did not teach anything new for the day, with the intention of not confusing us further.

Bryan and Tanner helped out with the scripting, while I did some Uvs texturing tests on the humvee.

Unfortunately the results are too disappointing to even be put up here.

Tuesday, November 8, 2011

Lesson 04

Today, I learnt how to create a terrain with a customised heightmap. I also learnt how to texture the terrain and also paint trees and grass. I also learnt how to create water and a backdrop for the scene. I also created a first person camera for the game, and also made a gun that shoots bullets.

Monday, November 7, 2011

Lesson 03

Today, I learnt how to create collisions between objects using rigid bodies. I also learnt how to create explosions using particles system. I also learnt how to "spawn" enemies so that I could engage them. I also managed to add explosions to rigid bodies that collided.