Tuesday, October 25, 2011

Lesson 02

Today, we learnt basic C# programming for Unity game engine. We learnt how to move a duck using scripted commands both upwards and downwards. We also learnt how to limit the duck position not to move out of the screen.

We also learnt how to fire lasers from the duck by binding spacebar to the fire button. How it was done is, a cube is created and a shader is added, a script is then used to run the cube based on the activation of the binded button defined in the script.

We ended the day with a short discussion of our group project.

Tuesday, October 18, 2011

Assignment A

Group Name: Dead Punk
Group Members: Lu sheng, Tanner, Bryan, Ruth
Synopsis of Game: Set during a zombie apocalyptic era, in a small town once inhabited by Punk Rock fans. Building up an armoured vehicle from scraps and junk, a group of survivors fight for their lives, or till they die.
Games that are similar to your Game Concept: Scrap Metal
Reference items (pictures, videos, link to games.. etc)


Plan and Schedule to complete before Mid-term:
Roles and Responsibilities in group:

Lu Sheng: Programming
Bryan: Modelling, Rigging
Tanner: Effects
Ruth: Texturing Lighting


Reference Pictures:
















Name: Leong Lu Sheng
Hobby: Watching dramas,shows, playing games
Visual Effects Expertise: Nothing in particular
Favourite Food: Fried Prawn Mee
Favourite Movie: Countless, Transformers 3, etc.
Favourite Websites: www.allkpop.com, kimchidramas.net, etc